SPACE STATION
For the final project of Sonja Christoph's Intro to Blender course on Schoolism, design, plan, and create a space station in Blender. Everything was modeled, rendered (via Eevee), and animated in Blender. 
PROCESS
The design started with determining the style of the space station: retro, present, or sci-fi. I chose in-between present-day and sci-fi. 
I gathered references on the International Space Station (ISS) to understand its modules, functions, aesthetics, and materials. I also pulled inspiration from movies, television, nature, and shapes to inform the overall form of my space station. Images and sketches were organized in PureRef.
Refined concepts:
Solar panels are essential to provide power to the space station, so I made them the focal point of my space station design. They have the ability to move position and adjust their angle as needed to efficiently absorb energy from the sun. ​​​​​​​
I blocked out overall shape of the space station in Blender based on concept B (above) with some adjustments to the design.
Modularity was very important to me: 1) Organizes the space station so that the modules' shape can communicate their functions. 2) Enables more modules to be added to the space station over time as it expands. 3) Helps me build the station in Blender faster, which was encouraged in this course. I sketched out the individual modules and parts needed for the next step of building this out in Blender:
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