SPACE STATION
From an Intro to Blender course (created by Sonja Christoph with Schoolism), this project was to design, plan and create a space station. Everything was modeled, rendered (via Eevee) and animated in Blender, the 3D modeling program.
PROCESS
The design of the space station started with determining the style: retro, present, or sci-fi. I decided to design a space station that takes place between present-day and sci-fi. 
I gathered references on the International Space Station (ISS) to better understand the modules, functions, look, and materials. I pulled inspiration from movies, television, nature and shapes to inform the overall form of my space station. Images and ideas were organized in PureRef.
The solar panels are essential in providing the space station with power so I wanted to make them the main focus; give them the ability to move position and adjust their angle as needed to efficiently absorb energy from the sun. ​​​​​​​
Refined concepts:
I blocked out overall shape of the space station in 3D based on concept B (above).
Modularity was very important to me in this design: 1) Organizes the space station so that the modules' shape can communicate their functions. 2) Enables more modules to be added to the space station over time as it expands. 3) Helps me build the station in Blender faster, which was encouraged in this course. I sketched out the individual modules and parts needed for the next step of building this out in Blender:
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